Blender Artist for Game Props

INR 1500–12500

OpenListed onFreelancer.com
Fixed

About the project

I regularly require high-quality 3D assets built in Blender and would like to partner with an artist who can jump in on a project-by-project basis. The bulk of the work is realistic game props—everything from hand-held weapons and tools to environment pieces and the occasional vehicle. Each asset should be cleanly modeled, UV-unwrapped, and ready for PBR texturing so that I can drop it straight into our Unreal pipeline. When a brief is sent, I will supply reference images, poly-budget, texture sets, and any engine constraints; in return I expect: • the native .blend file with non-destructive modifiers • baked texture maps (Base Color, Roughness, Metallic, Normal, AO) at the requested resolution • one turntable render or simple Marmoset/Sketchfab preview for quick review I handle feedback quickly and pay per completed milestone, so good communication and the ability to estimate turnaround times are important. If you’re comfortable producing realistic weapons, tools, environment assets, and vehicles in Blender, let’s talk about the first batch.

Skills required

3D Modelling3D DesignGame DevelopmentBlender3D Art

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