Maya 3D character bone binding -- 2

hr USD 15–25

OpenListed onFreelancer.com
Hourly

About the project

I have a series of 3D characters that need to be bound with bones. There are quite a lot of characters, but I must ensure the quality. I will use Maya for bone binding. Requirements: Do not modify the bone positions, the names of the controllers, or the binding levels. The newly added controllers should be placed at the bottom of the original group level. 2. All skinning bones need to be added to the Root_M bone chain. There should be no controller-type objects in the bone chain. The models that need to be rendered are only controlled by skinning and blendshape. If other forms of control are added, they must ultimately be controlled directly by skinning or blendshape. 3. Use T-Pose, and the model will respond to A-Pose. 4. The bone positions are accurate, the weight distribution is reasonable, the controllers have no transformation values, the keyframe items are not locked, and it is easy to operate. 5. Add secondary controls reasonably to achieve realistic effects. The secondary controls are simple, convenient, and easy to operate. 6. During binding, expressions cannot be used; all connections must be made through nodes. 7. The binding files must not have default names like "joint1" or "curve1" used by Maya. 8. The character faces the world coordinates plus the Z-axis. Overall, it's quite simple. There's no need to bind the bones for the face; only the body parts need to be bound. I'll start by binding a character. If the result is satisfactory, I'll provide other characters. I need full-time artists, and I have some free time this weekend to devote to my work.

Skills required

3D RenderingMaya3ds Max3D Modelling3D Animation3D Layout3D Rigging3D Visualization3D Graphic Design3D Art

This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.