Stylized Dungeon Modular 3D Kit
USD 250–750
About the project
I’m building an indie game and need a complete modular kit that lets me snap together a medieval dungeon in-engine. The visual direction is Semi-realistic/fantasy: think stylised forms with enough surface detail and believable materials to feel immersive without chasing photorealism. Scope You’ll create both Environment pieces and Props/Objects. Walls, floors, arches and stair segments should tile cleanly, while props such as torches, barrels, chains and altar-like set dressing bring life to the scene. I have references ready; once you see them you’re free to push the look in new, creative directions that still fit the core theme. Preferred workflow uses Blender (open to Maya, Max) with PBR textures authored in Substance or similar. Keep topology game-friendly and logical for LODs. Deliverables • Modular dungeon set (.blend + Glb) • Textures (2K–4K: base-color, normal, roughness, metallic) • Simple assembled demo scene to prove modularity • Read-me with naming conventions and scale info (metric, 1 unit = 1 m) Acceptance criteria: each piece grid-aligns, no visible seams once tiled, average prop under 500 tris, and everything imports into Godot without material errors. Tell me roughly how many unique modules you expect to provide and any questions about style or technical targets, and we can lock the final asset list before you dive in.
Skills required
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