3D Cartoon RPG Game Development in Godot
USD 250–750
About the project
I'm looking for an experienced game developer to create a 3D multiplayer RPG for PC using the Godot engine. The project should feature a vibrant, engaging cartoon-style visual direction with immersive gameplay, smooth mechanics, and a polished player experience. The first prototype will focus on creating a playable PC build that proves the core gameplay loop before expanding into the full Steam-ready version. Prototype goal: Build a playable hide-and-seek style game prototype where hiders try to blend in with bot characters, complete tasks, and survive the round while hunters try to identify and eliminate real players. Requirements: - Godot project setup - PC playable build - Placeholder cartoon-style characters - One simple test map - Basic player movement and camera - Bot crowd behavior - Hunter and hider role logic - Random hunter selection - 3-minute round timer - Basic win/loss conditions - Hunter shooting mechanic - Limited hunter shots - Bot shatter/disappear effect when a hunter shoots a bot - Player elimination logic - Basic ragdoll-style elimination effect - Eliminated hiders become hunters - Bot count reduction after a hider is eliminated - Sample shared task system for hiders - 5-8 sample tasks for the prototype - Random task selection structure that can later expand to 30 tasks - Shared hider task progress - Final-minute hunter freeze ability - Simple gameplay UI - Round result screen - Basic testing, bug fixes, and balancing Deliverables: - Playable PC prototype build - Full Godot source project - Simple test map - Placeholder cartoon-style assets - Core hunter/hider gameplay loop - Working bot behavior - Working sample task system - Working shooting, elimination, bot reduction, and freeze mechanics - Basic UI and result flow - Notes for expanding the prototype into the full Steam-ready version Start with estimated budget and timeline if you aren't a bot. Prototype notes: This first prototype is not the final Steam-ready game. It is a playable foundation to test the main gameplay feel, including movement, bots, hunter/hider roles, tasks, eliminations, and round pacing. After this prototype is tested, the next phase can expand into private lobbies, public matchmaking, the full 30-task pool, better visuals, sound, Steam setup, and polish.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.