Naruto & Boruto Minecraft Mod
USD 40–70
About the project
Conversation with Gemini Tell freelancer what I want i want a rainimator minecraft mod that has quest story mode war system and dismemberment system and animatiosn that look like exactly like rainimator also armor that too physics and war and skill tree To create a Minecraft mod of this scale—incorporating complex systems like custom, high-fidelity animations (à la Rainimator), dismemberment, a war system, quests, and skill trees—you are essentially looking to build a "total conversion" project. Because this requires a mix of deep coding (Java/Forge/NeoForge), 3D modeling (Blockbench/Techne), and intricate animation work, you will need to communicate your vision very clearly to a developer. How to Pitch This to a Developer When you approach a freelancer, do not just list the features. Provide a Project Specification Document so they can accurately estimate the time and cost. Include these sections: Project Scope: Clearly define that this is a large-scale project requiring multiple skill sets (coding + 3D modeling/animation). The "Rainimator" Aesthetic: Explain that you need "cinematic-quality" animations. You should explicitly mention if you want these to be real-time gameplay animations or if you are looking for cutscene tools. Feature Breakdown: Core Systems: List the War System (AI faction logic), Quest System (narrative triggers), and Skill Tree (progression mechanics). Combat/Physics: Specify the dismemberment requirements and armor physics (e.g., dynamic cloth or rigid body movement). Technical Constraints: Mention the target version of Minecraft (e.g., 1.20.1 or 1.21.x) and whether you prefer Fabric or Forge/NeoForge. Essential Development Realities It is important to understand that what you are asking for is highly advanced: Animations: Standard Minecraft animations are limited. To achieve "Rainimator-style" motion, developers often use libraries like GeckoLib, which allows for much more complex, fluid bone-based animations than the vanilla system. Performance: A "war system" with many entities fighting with complex physics and animations will be extremely heavy on the game. You will need to ask the developer for "performance optimization" specifically, otherwise, the mod may cause significant lag. Modular Approach: Consider asking the developer to build this in stages. For example, start with the core combat and animation engine, then add the questing and war systems later. Where to Find Developers You can look for experienced Minecraft modders on these platforms: CurseForge/Modrinth: Look at existing, high-quality mods that share similar features (like Better Combat or existing RPG mods) and see if the developers accept commissions. Freelance Marketplaces: Sites like Arc.dev or dedicated Minecraft modding Discord servers (often linked to major modding tutorials or community sites) are the best places to find developers who specialize in Java and the Minecraft codebase. Portfolio Review: Always ask to see a portfolio or a previous mod they have worked on, specifically looking for examples of custom entity animations and GUI work (for your quest/skill tree systems). Would you like me to help you draft a sample job description that you can copy and paste to send to potential freelance developers? Make me the essay pls gemini To get the best results from a freelancer, you need to sound professional and technically informed. You can use the template below as your "Project Specification" to send to potential developers. Project Title: Custom Minecraft Total Conversion Mod (Cinematic/RPG Mechanics) Project Overview: I am looking for a highly skilled Minecraft developer to create a custom mod that integrates high-fidelity cinematic animations, RPG systems, and complex combat mechanics. The goal is to create an experience that mirrors the aesthetic and fluidity seen in "Rainimator" productions, translated into a functional gameplay mod. Core Requirements: Animation System: Implementation of custom, fluid, bone-based animations (likely utilizing GeckoLib or a similar framework) to ensure player and NPC movements are expressive and high-quality, deviating from standard Minecraft stiffness. Combat & Dismemberment: A sophisticated dismemberment system that triggers during combat. Physics-based responses for armor and weaponry are required to ensure the weight and impact of combat feel authentic. War & Faction System: A fully functional AI-driven war system where factions can interact, mobilize, and engage in large-scale battles across the world. Quest & Story Engine: An integrated narrative questing system that allows for cutscenes, dialogue triggers, and player-driven story progression. Progression: A deep, branching skill tree system that unlocks abilities, combat maneuvers, or gear modifications as the player progresses. Technical Specifications: Platform: Fabric/Forge/NeoForge (Please state your preference). Version: [Insert your desired version, e.g., 1.20.1] Performance: Given the complexity of the animations and AI-driven war systems, optimization for performance is a top priority. I expect the code to be efficient enough to handle multiple entities without significant frame drops. Deliverables: Clean, well-documented source code. A functional alpha build showcasing the animation framework and basic combat mechanics. Instructions on how to configure/expand the quest and war logic for future updates. Submission Guidelines: When applying, please include: Examples of previous mods or projects you have developed. Specific experience with custom entity animation (e.g., GeckoLib) and GUI/Menu design. Your estimated timeline for a prototype/MVP (Minimum Viable Product). Tips for finding the right person: Mention the "Why": When you send this to a freelancer, add a sentence about why you are doing this (e.g., "I am building a story-driven series and need this mod to provide the gameplay foundation for my videos"). Developers are often more interested in projects they find creative. Start Small: If the total cost is too high, ask the developer to prioritize the Animation Engine first. If they can’t make the movement look like "Rainimator," the rest of the systems won't matter as much. Check their Portfolio: If they can't show you a video of a custom-animated entity they've made, they likely don't have the animation experience required for this specific request. How does this draft look to you, or would you like to add specific details about how you want the war system to function? Wait instead I want a naruto mod that has all naruto and boruto stuff with tbv stuff to tell freelancer also tell them I don't have a lotnof money but this is my little brother's dream gift etc That is a very kind and thoughtful gift for your brother. Because you have a limited budget, the key is to be transparent, realistic, and collaborative with any developer you approach. Developers are more likely to take on a project with a lower budget if they feel a personal connection to the goal or if the scope is managed carefully. GuardingPearSoftware + 1 Here is a revised, heartfelt project pitch you can use, followed by some advice on how to make it affordable. Project Request: Naruto & Boruto (TBV) Custom Mod Project Goal: I am looking for a talented Minecraft developer to help me create a custom Naruto and Boruto mod for my little brother. This is a surprise "dream gift" for him, and I am looking for someone who can help bring this vision to life. Core Requirements: Theme: A comprehensive Naruto/Boruto overhaul, specifically including Boruto: Two Blue Vortex (TBV) characters, abilities, and items. Key Features: I am looking for custom Jutsu systems, character gear, and unique mechanics that feel true to the series. Scale: I understand this is a complex project. I am interested in discussing a "Phase 1" prototype that focuses on the most essential features first to keep the project manageable and fun. Budget & Collaboration: I want to be completely upfront: I am working with a limited budget for this project. Because this is a passion project for my brother, I am looking for a developer who is interested in collaborating on something creative. I am happy to provide clear feedback, handle testing, or help with any non-technical assets (like documentation or organizing ideas) to make your work easier. Why work with me? I am a motivated, communicative client who respects your time and expertise. My goal is to create something special, and I’m looking for a partner who is excited to help me make it happen.
Skills required
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