Stylized Low-Poly Cabin & Trees
USD 30–250
About the project
I’m putting together a small, cozy game and need a handful of lightweight 3D assets to round out the first playable scene. Everything should be unmistakably low-poly and stylized rather than hyper-detailed. The flagship asset is a warm Scandinavian-style cabin—think clean lines, soft colours, and that inviting “hygge” vibe. I’ll pass along reference images the moment we start so you have a clear visual target, yet I’m happy to hear creative tweaks that stay true to the style. Alongside the cabin, I already have four tree meshes. For my tree-cutting mechanic they must be split cleanly into reusable pieces: trunks that remain in-world after cutting and separate log sections the player can collect. Keep UVs tidy and reuse texture space where possible so I can batch everything into a single material later. Because this is an early-stage indie project, the budget is on the lighter side, but I value smooth communication and would love to build an ongoing partnership for future objects as the game grows. Deliverables • One fully textured, low-poly Scandinavian-style cozy cabin (FBX or OBJ + PNG textures) • Four trees reworked into: – a standalone trunk piece – log segments ready to instantiate in-game • All meshes game-engine-ready, scaled to 1 m = 1 u, pivot points sensible, average polycount kept minimal • Source files (Blender or Maya) so I can tweak if needed I’ll share the reference pack, palette, and current asset guidelines once we connect. Looking forward to seeing your style and, if all goes well, collaborating again on the next round of props!
Skills required
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