Optimize Roblox Avatar Model

USD 250–750

OpenListed onFreelancer.com
Fixed

About the project

I already have a finished character model (currently in .fbx and an open .blend session) that looks great—until I run it through Roblox Studio’s Avatar Setup. The long jacket sections start to stretch and lose their shape. I need the mesh cleaned-up and adjusted so those hanging pieces deform naturally during animation while still respecting Roblox’s upload requirements for Marketplace-ready avatars. What I know will be required: • Reshaping a few mesh areas—mostly the lower jacket tails—so they keep volume without clipping. • Tweaking textures/material settings where needed to stay within Roblox’s file-size and material limits. • Verifying polygon count, bone naming, and overall hierarchy so the package passes the Marketplace validator on the first try. I prefer the work be done in Blender; I’ll provide both the .fbx and the live .blend. If you think an additional light-weight weight-painting pass or modest rig touch-up is unavoidable for perfect results, let me know before starting and we can agree on it. Final delivery should include: • Clean .blend with edits • Exported .fbx ready for direct import into Roblox Studio • Quick screen recording or notes confirming the avatar survives the Avatar Setup wizard with no jacket distortion and clears Marketplace submission checks. If this sounds straightforward to you, I can share the files immediately so we can get this avatar looking flawless in-game.

Skills required

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