Fallout 4 Mesh Mod Help
USD 250–750
About the project
I’m looking for assistance in updating my Fallout 4 mod, and need a Modder experienced with both tweak existing .nif files and building brand-new meshes that drop straight into the Creation Kit. There’s no strict deadline; I care more about accurate proportions, clean topology and proper in-game performance than about speed. You’ll be working with the usual Bethesda toolchain—Blender or 3ds Max for modelling, NifSkope for final checks, and the CK for quick in-game tests—so confidence with those is important. Please tell me about similar mesh work you’ve already released or contributed to; seeing how you solved collision, LOD or rigging issues in previous mods will help me gauge fit. Deliverables: • Game-ready .nif meshes (edited or newly created) with collision, materials and correct pivot points • Matching textures in DDS/BC7 plus any custom normal or spec maps • Source project files ( .blend, .max, etc.) for future edits on my side • Brief changelog so I can track what was adjusted or added I’ll supply reference art, existing assets and test cells. Once each mesh is verified in-game—no shading errors, clipping or physics glitches—the milestone is complete and we move on to the next piece. If you love squeezing extra fidelity out of the Creation Engine, let’s talk.
Skills required
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