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BG3 Pak Model & Spell Tweaks

USD 250–750

expiredListed onFreelancer.com
Fixed

About the project

My Baldur’s Gate 3 mod is already wrapped in a .pak, but a few visual details still need tightening. The highest-priority job is to fix the size and orientation of the 3D assets I built in Hi3D—specifically the tome, several custom weapons, and a set of armor pieces. Once those meshes look right in game, I need each one correctly linked to its corresponding item entry so no generic placeholders appear. All existing stats and abilities must stay exactly as they are. The tome is the one special case: it presently uses the shield item type and gets rendered on the forearm. It must move to the character’s left hand and be held like an open book. I also have storyboards for three short animations that need to be imported and bound to their respective custom spells. Finally, the Holy Barrier Sphere spell’s VFX should shift from blue to a bright yellow while retaining its current behaviour. Deliverables • Updated .pak with resized, re-oriented models properly mapped to items • Tome correctly positioned in left hand, book-style • Three new animations attached to the specified custom spells • Holy Barrier Sphere visual changed to yellow I’ll test the build in-game; payment clears once the models display at the intended scale and position, the tome behaves like a book, each spell plays its new animation cleanly, and the barrier appears yellow without any stat drift.

Skills required

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