Realistic Character Model for Animation

USD 250–750

OpenListed onFreelancer.com
Fixed

About the project

I need a fully-realised, realistic 3D character that will slot straight into my animation pipeline. You will start from my concept sketches and reference photos and sculpt the high-resolution model, then retopologise it for clean deformation, UV-unwrap, texture and deliver it in a production-ready format. Because the character is meant for animation, topology has to be animation-friendly—edge loops around joints, no pinching, and a final poly count that balances detail with performance. I prefer files in .fbx or .ma, and textures in 4K PBR maps (Base Color, Roughness, Metallic, Normal). If you work in ZBrush, Maya, Blender or similar industry-standard tools, that’s perfect; please just confirm the exact versions so I can open the files on my end. Deliverables: • High-poly sculpt • Game/animation-ready low-poly mesh with clean topology • 4K PBR texture set • Source files and final export (.fbx or .ma) I will review on the basis of accuracy to references, natural skin and cloth detail, and trouble-free deformation in a quick test rig. If this sounds like your speciality, let’s get started—feel free to show me any past realistic characters you’ve animated or rigged.

Skills required

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