Looking for 3D Artist: Car Optimization & Mesh Editing

USD 30–250

OpenListed onFreelancer.com
Fixed

About the project

Hello, I'm developing a mobile vehicle destruction game in Unity, so performance is the top priority. I'm looking for a 3D artist to optimize and modify a car model with the following tasks: - Optimize the LOD2 mesh to significantly reduce the triangle count (interior, doors, headlights, and other areas where geometry can be simplified). - Separate the hood so it becomes a detachable part (it is currently merged with the main body mesh). - Model the hidden/internal faces of all detachable parts so they look correct when detached. - Separate the 5 breakable windows into individual meshes. - Merge the static body mesh and organize it to use only 3 materials: - Car body - Mechanical parts - Glass The goal is to extract the LOD2 mesh from the original source file and apply all of the modifications above. The current mesh contains 13,713 triangles. I'd like to reduce it to approximately 8,000–10,000 triangles while maintaining the overall visual quality. I have multiple additional vehicles that will require the same type of work, so I'm looking for a long-term collaboration with the right artist. Please include: - Your portfolio or examples of vehicle/car modeling work - Your estimated price for this task - Your estimated delivery time Thank you!

Skills required

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