Roblox Climbing Adventure Game Development

USD 30–250

OpenListed onFreelancer.com
Fixed

About the project

# Roblox Game Developer Needed – Cooperative Climbing Adventure Inspired by PEAK I am looking for an experienced Roblox developer or small development team to create a complete multiplayer climbing and survival game inspired by the cooperative gameplay concept of **PEAK**. The game must be an original Roblox experience. I do not want a direct copy of PEAK, its maps, characters, assets, branding or protected content. The final game should have its own name, visual identity, environments, progression system and gameplay features. ## Main Game Concept Players must work together to climb a large mountain or obstacle-filled environment and reach the summit. The gameplay should include: * Cooperative multiplayer for approximately 4–8 players * Climbing, jumping, grabbing and stamina mechanics * Physics-based movement and obstacles * Players helping, carrying, reviving or rescuing teammates * Falling and injury consequences * Checkpoints or camps along the route * Items that help players survive or climb * Different environmental zones as players progress * Randomized obstacles, weather or item placement to improve replayability * A complete gameplay loop from lobby to summit * Mobile, PC and preferably console compatibility * Smooth performance and reliable multiplayer synchronization The game should be easy to understand, entertaining for younger Roblox players and suitable for content creators, streamers and groups of friends. ## Progression System The developer should create a progression system that encourages players to return regularly. Possible features include: * Player levels and experience * Unlockable climbing equipment * Cosmetic backpacks, ropes, trails and character effects * Badges and achievements * Daily and weekly missions * Login rewards * Permanent statistics * Wins, highest altitude and fastest completion time * Leaderboards * Unlockable mountain difficulties * Seasonal content framework Progress and purchases must be saved correctly using Roblox DataStore systems. ## Monetization Requirements A major objective of this project is to create a game that can generate Robux without making the game unfair or frustrating for free players. The developer must have experience implementing Roblox monetization systems and should propose a complete monetization strategy. The game may include: ### Game Passes * VIP membership * Extra cosmetic slots * Special name tag or chat tag * Exclusive cosmetic equipment * Additional emotes * Permanent stamina or inventory upgrade * Access to VIP areas or mountains * Custom private lobby options ### Developer Products * Revive after falling * Team revive * Temporary stamina boost * Extra supplies for the current run * Skip or emergency checkpoint recovery * In-game currency packages * Limited-use rescue items * Server-wide temporary boosts ### Cosmetic Shop * Climbing outfits * Helmets * Backpacks * Ropes * Gloves * Character animations * Emotes * Victory celebrations * Trails and visual effects * Cosmetic companions or pets, provided they fit the game concept ### Additional Monetization * Monthly subscription with recurring benefits * Private servers * Starter packs * Limited-time cosmetic bundles * Seasonal passes or progression tracks * Daily shop rotation * Promotional bundles Monetization must follow Roblox policies. The game should not rely on aggressive pop-ups, deceptive purchases or unfair pay-to-win mechanics. Any paid randomized reward system must be fully compliant with Roblox requirements, including displaying the possible rewards and their actual odds. ## Required Systems The project should include: * Multiplayer lobby * Matchmaking or server-based round system * Climbing and stamina system * Health, falling and injury mechanics * Revive and rescue system * Inventory and usable items * Checkpoints and respawning * Player progression * Data saving * Shop interface * Game Pass and Developer Product integration * Purchase receipt validation * Daily rewards * Missions or quests * Achievements and badges * Leaderboards * Settings menu * Mobile controls * Basic anti-exploit protection * Analytics-ready monetization structure * Admin commands for testing and moderation ## Art and User Interface I am looking for a colorful, attractive and polished Roblox style that performs well on mobile devices. The freelancer should be able to create or coordinate: * Original map and environments * 3D models and props * User interface * Icons and shop images * Animations * Sound effects * Background music * Game thumbnail and icon * Basic promotional images All assets used in the project must be original, properly licensed or approved for commercial use. ## Deliverables The final delivery must include: * Complete playable Roblox experience * All Roblox Studio project files * Full source code without locked or obfuscated scripts * All original models, UI files and editable assets * Monetization systems fully configured * Game published under my Roblox account or Roblox Group * Ownership and administrative access transferred to me * Testing on desktop and mobile * Bug fixing before launch * Documentation explaining the main systems * Instructions for adding new maps, items and monetization products * A limited post-launch bug-fixing period The project must be built directly under an experience or Roblox Group controlled by me. The developer should not retain ownership of the game or require permanent revenue access after the agreed payment, unless a separate revenue-sharing agreement is made in writing. ## Development Stages Please provide a milestone-based proposal covering: 1. Game concept and technical plan 2. Basic climbing prototype 3. Multiplayer and rescue mechanics 4. First complete mountain 5. Progression and data saving 6. Shop and monetization 7. User interface and visual polish 8. Mobile optimization 9. Testing and bug fixing 10. Final launch I prefer to begin with a smaller playable MVP and expand the game after the core gameplay has been tested. ## Ideal Freelancer You should have: * Proven experience with Roblox Studio * Strong Lua/Luau scripting skills * Experience with multiplayer Roblox games * Experience implementing DataStore systems * Experience with Game Passes and Developer Products * Experience optimizing games for mobile * Understanding of player retention and Roblox monetization * Good communication * Ability to provide regular playable builds * A portfolio of published Roblox games ## Application Questions Please include the following in your application: 1. Links to Roblox games you have developed. 2. Which parts of those games were created by you? 3. Have you created climbing, obstacle, physics or cooperative systems before? 4. Have you implemented Game Passes, Developer Products or subscriptions? 5. What monetization systems would you recommend for this game? 6. Would you work alone or with a team? 7. What would be included in your estimated price? 8. What is your estimated development schedule? 9. Can you provide weekly playable versions? 10. Will I receive the complete editable source files and full ownership? 11. What support do you provide after launch? 12. What information or assets would you need from me? ## Budget Please send either: * A fixed-price offer divided into milestones, or * Your hourly rate and estimated number of hours. My initial preference is to develop an MVP first, validate the gameplay and player response, and then fund additional maps, cosmetics, events and updates. Please do not apply without examples of completed Roblox work.

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