Finalizing Roblox R15 Character Rig in Blender

hr USD 2–10

OpenListed onFreelancer.com
Hourly

About the project

Roblox Avatar Rig Fix — R15 Character (Blender) I have a finished R15 character model (.fbx + live .blend) that's mostly ready for Roblox but throwing a few validator/setup errors I need cleaned up before Marketplace submission. Current issues: Dynamic Head is causing problems at the top of the model — need help either properly hiding geometry behind the mask so it doesn't interfere with eye/mouth motion detection, or disabling Dynamic Head entirely if that's the cleaner fix Dynamic Face is throwing similar errors UpperTorso is positioned below LowerTorso in the hierarchy (likely a bone/joint ordering issue) General cleanup pass to make sure bone naming and hierarchy match Roblox's R15 spec so it passes validation on the first try Scope: R15 rig only, no other body types needed Fix the above so the avatar imports cleanly through Roblox Studio's Avatar Setup wizard with no distortion Confirm it clears Marketplace submission checks Deliverables: Clean .blend with fixes Exported .fbx ready for direct import into Roblox Studio Short screen recording or notes showing it passes Avatar Setup and Marketplace validation I'll share the .fbx and .blend once we connect. Let me know if you spot anything else likely to trip the validator based on the errors above.

Skills required

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