Unity 4 Player Party Game

INR 1500–12500

OpenListed onFreelancer.com
Fixed

About the project

I want to bring a couch-co-op party experience to phones and tablets: four friends sharing one screen, jumping straight into quick-fire mini-games such as tank duels, bumper-car clashes, endless runners and frantic tap races. The project must run smoothly in both 2D and lightweight 3D on Android and iOS, entirely offline, with everyone interacting by tapping their own corner of the screen. Scope of work • Build the core lobby, player-join flow and round-rotation logic in Unity (C#). • Create four fully playable mini-games, each ending in a scoreboard that feeds back into an overall session tally. • Implement a single-touch control zone for each player, keeping inputs intuitive and latency-free. • Integrate AdMob (rewarded, interstitial and banner placements) so I can toggle ad frequency from a simple scriptable object. • Optimise for mid-range devices—steady frame-rate, minimal battery drain, small install size. • Package two release builds (APK & IPA/TestFlight) and provide a Play Store/App Store-ready project configuration: icons, adaptive splash, signing templates, privacy-policy link and basic analytics stub. Deliverables 1. Fully tested Android APK and iOS archive/TestFlight build. 2. Complete, clean Unity project with all assets, source code and documentation. 3. Brief “how to publish/maintain” guide covering ad IDs, build settings and future mini-game additions. Please attach links or builds of Unity titles you’ve shipped—particularly anything multiplayer, party-style or ad-enabled. I’m aiming to award quickly and start iterating on a prototype right away.

Skills required

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