Game UI Designer for One-Page Design
INR 600–1500
About the project
THUG Gameplay HUD - UI Art Asset List 1. HUD Theme Complete HUD visual style Color palette Blue team theme Red team theme Betrayal theme (red) Treasure theme (gold) Ability color themes Background glass effect Neon borders Premium metallic panels 2. Mini Map Assets Design Mini map frame Border Compass ring Player icon Enemy icon Teammate icon Betrayer icon Treasure icon Objective icon Footstep icon Gunshot icon Ping icon Revive icon Dead teammate icon Safe zone marker Direction arrows 3. Communication Icons Need icons for Microphone Speaker Mute Voice Active Chat Ping Signal Connection Lost Each needs Normal Pressed Disabled Highlighted 4. Team Panel Need artwork Team panel background Player card Hero portrait frame Health bar Armor bar Life indicator Ultimate ready frame Trust icon Dead icon Revive icon Disconnect icon 5. Weapon Panel Design Weapon HUD frame Ammo background Weapon background Reserve ammo panel Magazine indicator Fire mode icon Low ammo warning Weapon rarity frame Weapon selection frame 6. Weapon Icons Need icons AR SMG Shotgun Sniper LMG Pistol Knife Melee Each in White Blue Gold Disabled 7. Utility Buttons Design buttons Grenade Smoke Flash Molotov Medkit Heal Armor Repair Stim Each needs Idle Pressed Cooldown Disabled Ready 8. Right Side Buttons Premium buttons Fire ADS Jump Reload Interact Crouch Prone Slide Weapon Swap Context Each button needs Normal Pressed Glow Disabled Cooldown 9. Ability Package For every hero Ability icon Ultimate icon Hero color frame Cooldown ring Ready animation concept Locked version Disabled version Ultimate charged version 10. Betray Package Need Betray icon Betray meter Ready icon Activated icon Warning icon Trust icons Bonus icon Skull logo Animated frame concept 11. Treasure Package Treasure icon Treasure progress bar Locked icon Open icon Capture icon Seal icon Treasure glow frame Objective marker 12. Crosshair Collection Hip fire ADS Sniper Shotgun Ability Reload Hit marker Critical hit Headshot Armor break 13. Combat Feedback Damage numbers Critical damage Headshot Heal Shield Armor XP Coins Kill Assist Double Kill Triple Kill Ace 14. Health Package Health bar Armor bar Life icons Shield icons Healing animation concept Low health warning 15. Match Banner Round Start Round Win Round Lost Victory Defeat Final Hunt Treasure Open Treasure Locked Betray Ready Overtime 16. Notification Cards Achievement Mission Battle Pass Reward Unlock Daily Reward Rank Up Friend Online 17. Ping Wheel Need icons Enemy Attack Defend Help Retreat Follow Treasure Watch Player Possible Betrayer Loot Cancel 18. Kill Feed Icons Weapon icons Grenade Ability Ultimate Headshot Assist Betray Explosion Suicide 19. Context Icons Open Door Loot Hack Capture Plant Defuse Revive Ride Zipline Use Talk 20. Popups Warning popup Confirmation popup Reward popup Objective popup Mission popup Error popup Reconnect popup 21. Background Panels Glass panel Metal panel Dark panel Transparent panel Tooltip Popup Information box 22. Button Kit Need complete button system Large Medium Small Round Square Primary Secondary Danger Gold Disabled 23. Scrollbars & Tabs Tabs Checkbox Toggle Slider Progress bar Dropdown Selection frame 24. Visual Effects (2D) Glow textures Bloom masks Pulse textures Light streaks Gradient overlays Energy rings Smoke overlays Damage vignette 25. Typography Assets Numbers Score style Countdown Damage font HUD font Warning font Rank font Premium title style 26. HUD Customization Assets Resize handles Drag indicator Snap guides Grid Opacity slider Reset icon Save icon Import icon Export icon 27. Game Branding THUG logo Loading logo Betray logo Treasure logo Faction logos Match icons Season icon Battle Pass icon 28. Animation References The artist should also provide reference mockups for: Button press (scale + glow) Cooldown ring filling Ultimate charging Betray activation pulse Treasure capture progress Damage flash Hit marker expansion Notification slide-in Victory banner reveal These don't need to be implemented in Unity, but they define the intended look and feel. 3D UI Assets (if using 3D) If you're going for a modern AAA look, a 3D artist can also create: 3D button bases with metallic/glass materials Animated holographic HUD frames Floating ability icons Treasure hologram elements 3D rank badges Premium weapon display frames Character portrait pedestals Animated emblem medallions Energy rings for ultimate/betray buttons High-quality normal maps and emissive textures for UI elements
Skills required
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