3D Car Geometry Optimization Needed
USD 30–250
About the project
I’m handing over a detailed 3ds Max car model that looks great but is far too heavy for real-time use and slightly off in a couple of areas. Textures and lighting are already dialed in, so the only work required is on the geometry itself: lower the polygon count while preserving the silhouette, and correct the proportions to match the reference blueprints I’ll supply. The job in a nutshell • Retopologize or cleverly decimate the mesh so it runs efficiently in game engines without obvious loss of detail. • Tweak wheelbase, panel spacing, and overall scale so the model lines up perfectly with my reference. • Keep existing UVs, object names, and layer structure intact; no changes to materials unless absolutely unavoidable. Deliverables • Cleaned-up 3ds Max (2022 or earlier) .max file • FBX export for quick tests • Short change log noting key fixes and the final triangle/quad counts If this sounds straightforward, let me know your estimated poly target and turnaround time, and we can get started right away.
Skills required
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