Game-Ready Medieval 3D Characters

USD 250–750

OpenListed onFreelancer.com
Fixed

About the project

I have a set of 2D blueprint sketches for knights, warriors, and rogues that now need to live in a real-time environment. Your task is to sculpt, retopologize, UV-unwrap, texture, and rig each character so they drop straight into Unity without further cleanup. I prefer high-poly source sculpts baked down to efficient in-engine meshes, keeping silhouettes crisp while maintaining sensible topology for animation and LOD creation. The final models should be optimized for real-time games and ready for Unity or Unreal Engine. Requirements: - Experience creating 3D characters for games - Strong skills in Blender, Maya, ZBrush, or similar tools - Knowledge of game-ready topology, UVs, and PBR textures - Experience with fantasy or medieval character designs When you write the proposal, start your message with the word “Knight,” include outline your experience with similar real-time projects along with an estimated timeline and cost per character. I’ll review portfolios first, then follow up with shortlisted artists for detailed scope and milestones.

Skills required

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