Blender Product Prototype Model

hr USD 15–25

OpenListed onFreelancer.com
Hourly

About the project

The task is to create a clean, moderately detailed 3D product model in Blender that I can take straight into our design and prototyping workflow. Geometry needs to be accurate enough for fit-checking and early ergonomic reviews, yet light enough to iterate without performance issues. Expect quads-based topology, logically named objects and collections, and dimensions that match the real-world reference I will supply once we start. Texturing can stay simple—flat colours or basic materials are fine—because the priority is shape, scale, and assembly relationships rather than final-marketing polish. Deliverables • Native .blend file with non-destructive modifiers intact • One neutral-pose OBJ or FBX export for quick imports into other software • Two viewport or Eevee renders (front and iso) for quick reference The model passes when it imports without errors, key measurements line up with the spec sheet I provide, and the file stays under a manageable poly count for rapid edits.

Skills required

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