Blender Character Map Baking
USD 10–30
About the project
I have an already-sculpted character in Blender and I need clean, production-ready texture maps baked from it. The job is focused solely on baking three maps—normal, ambient occlusion, and specular—so that they can be plugged straight back into my Blender file. You will receive the .blend scene with the high- and low-poly meshes arranged and named; your task is to run an optimized bake that avoids distortion, banding, or cage artifacts. Please keep the UV layout intact and return each map as a 4K PNG along with the updated .blend so I can verify the result in real time. Deliverables • 4K Normal map • 4K Ambient Occlusion map • 4K Specular map • Updated .blend file with all settings preserved I’ll review the maps inside Blender’s viewport using the Principled BSDF shader; once everything lines up without seams or lighting anomalies, the project is complete.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.