Dark Fantasy Cleric Character Model
EUR 200–500
About the project
This project revolves around turning my concept art of a human religious leader into a fully game-ready 3D character for Unity. The design calls for Gothic-inspired ceremonial robes layered with chains, crosses, ornate trims, and an imposing cape, all rendered in a semi-realistic style—no anime or cartoon elements. A solemn facial expression must be sculpted to underscore the dark, pious tone of the artwork. Workflow and expectations • Begin with a detailed high-poly sculpt that captures every fold, clasp, and ornament. • Retopologise into a clean, all-quad, low-poly mesh with edge flow suitable for animation in case I decide to rig later. • Create non-overlapping UVs and bake maps to produce 2 K or 4 K PBR textures: Base Color, Normal, Roughness, Metallic, and AO. • Keep the character in a neutral T-pose and verify it imports into Unity without shading or scale issues. Tooling All primary work should be carried out in Blender; the final animation-ready FBX must pass directly into Unity’s HDRP pipeline. Deliverables (for approval) 1. High-poly and low-poly .blend files 2. Game-ready FBX in T-pose 3. 2K or 4k PBR texture set (PNG or TGA) 4. UV layout image Acceptance criteria • Visual match to the concept art, especially robe layering and Gothic accessories • Polycount and texture memory kept within typical modern-PC game limits • No shading errors or visible seams in Unity’s scene view No rigging or animation is needed—focus all effort on impeccable modelling, topology, and texturing.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.