High-Poly Realistic Humanoid Model Creation

USD 30–250

OpenListed onFreelancer.com
Fixed

About the project

I need a single high-poly humanoid model built for an online, multiplayer environment. The look must be realistic—lifelike facial proportions, natural body topology, and clean surface definition that will hold up when viewed close in-game. The character will wear very simplistic formal clothing (think minimal-detail suit or dress ensemble). Keep the garment geometry separate from the body so we can swap outfits later, but please keep everything inside one scene file for easy reference. No armor, fantasy gear, or exaggerated shapes—just subtle, modern formal wear that feels believable. Rigging and animation are not part of this job; I only need the sculpted and retopologized mesh, properly UV-unwrapped and ready for our in-house rigger. Normal, roughness, and albedo maps should accompany the model so we can test it immediately inside the engine. Deliverables • High-poly source file (ZBrush, Blender, or Maya) • Game-ready mesh exported as FBX or OBJ • Packed 4K texture set (albedo, normal, roughness) • Clean, logically named layers and materials I will provide scale references once we start, and I’m happy to answer workflow questions quickly so you can move straight to modeling.

Skills required

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