3D City Asset Creation - Unreal Engine

USD 30–250

OpenListed onFreelancer.com
FeaturedNDAFixed

About the project

# 3D Artist – AAA City & Building Assets for Unreal Engine We are looking for experienced and professional **3D Artists specializing in Environment Art, Architecture, and Building Assets** for the development of a high-quality **AAA driving simulation**. The simulation is being developed in the **latest stable version of Unreal Engine** and features realistic urban environments with a strong focus on visual quality, consistency, and real-time performance. We are currently looking for multiple artists to produce both individually referenced buildings and modular assets suitable for procedural building systems. We have an immediate production need and are also interested in establishing **long-term, recurring collaborations** with reliable artists. ## Responsibilities * Create high-quality, realistic 3D buildings based on provided references * Reproduce different urban buildings with consistent visual and technical quality * Create modular architectural elements for reusable and procedural building systems * Optimize assets for real-time use in Unreal Engine * Create clean and efficient UV layouts * Use a hybrid texturing workflow combining **tileable materials, texture atlases, and unique textures where necessary** * Reuse materials and textures wherever possible to improve performance and memory efficiency * Maintain clean object structures, vertex normals, smoothing, material assignments, and naming conventions * Prepare assets for direct integration into our Unreal Engine production pipeline ## Technical Requirements All assets must be suitable for a modern real-time AAA production pipeline. Key requirements include: * Accurate architectural proportions and relevant visual details * Efficient geometry without unnecessary or non-visible faces * Appropriate polycount based on complexity and intended viewing distance * Clean topology and vertex normals * Consistent texel density * Unique texture maps generally limited to **2048 × 2048 px** * Efficient UV layouts with stacking of reusable UV shells where appropriate * Tileable materials for large repeating surfaces such as brick, concrete, plaster, roofing, and similar materials * Texture atlases for reusable elements such as windows, doors, signs, and architectural details * Logical separation of meshes and material areas * Clean transforms, pivot placement, and object hierarchy * Clear and consistent asset naming * Production-ready delivery for Unreal Engine For modular and procedural assets, **precise dimensions, consistent module sizes, clean snapping logic, and well-structured building kits** are particularly important. ## Required Experience We are looking for artists with professional experience in: * Environment Art * Game Architecture * Architectural Asset Production * Realistic / Photorealistic 3D Assets * Unreal Engine * Game-ready Asset Production * PBR Workflows Experience with **AAA games, driving simulations, open-world productions, or large-scale urban environments** is a strong advantage. A high level of technical quality, reliability, and the ability to reproduce and maintain an established visual style consistently are essential. ## Application Please include: * Portfolio with relevant building and environment work * Examples of realistic game-ready assets * Information about your Unreal Engine experience * Current availability * Hourly rate or project-based pricing * Location and time zone Portfolios focused exclusively on offline rendering or architectural visualization are not sufficient. We are specifically looking for artists with experience producing **optimized real-time assets for professional games or simulation projects**. ### Project Details **Project:** AAA Driving Simulation **Engine:** Latest stable version of Unreal Engine **Asset Types:** City Buildings, Architecture, Modular Buildings, Procedural Building Kits **Quality Level:** High-End / Realistic / AAA **Engagement:** Freelance / Remote / Project-based with potential for long-term collaboration

Skills required

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