Unity Hero Character Animations

USD 10–30

OpenListed onFreelancer.com
Fixed

About the project

My stylised hero character needs a complete animation suite that drops straight into Unity. I will supply the rigged model, motion references, and any additional poses you might need. The visual language is firmly Cartoon, but the performance should read as Heroic and Brave rather than slapstick. Here is what has to be produced and handed back: • Seamless looped clips for idle, walk, run, jump (anticipation, airborne, land), primary attack, and hit-reaction • Root motion applied only where it benefits gameplay feel (walk, run, possibly attack) • Clean keyframe work with tidy curves so I can tweak timing later if required • Animations retargeted to my humanoid rig without foot-skate or popping • Unity-ready files (.fbx or .anim) plus an Animator Controller set up with sensible state transitions and parameters, so pressing Play immediately showcases the full cycle in-engine I’ll test every clip inside Unity 2021 LTS; they must load error-free and respect my existing Avatar configuration. Once everything behaves as expected, the project is considered complete. If you already use tools such as Blender, Maya, or MotionBuilder that is perfectly fine—just be sure the exports align with Unity’s Mecanim requirements. Let me know your pipeline and any questions you have after viewing the model; I’ll share the character package and style guide as soon as we start.

Skills required

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