Unity PlayFab Realistic Mobile Game

INR 12500–37500

OpenListed onFreelancer.com
Fixed

About the project

The project moves an already-defined concept into a fully playable, production-ready title. Unity (latest LTS) and C# will drive development, with PlayFab providing player accounts, cloud saves, leaderboards, matchmaking and other live-ops features. What matters most is the creation of immersive, realistic 3D environments; characters and props must sit naturally in these spaces, with smooth animation blending, accurate physics and responsive, mobile-friendly controls. Every scene, shader and texture should be profiled and trimmed until it holds 60 fps on both Android and iOS without sacrificing visual fidelity. Key technical scope • Scene construction and lighting for realism (URP or HDRP, whichever better meets the target devices) • Character animation trees, root-motion adjustments and custom rig additions for special actions • Gameplay systems in C# (combat, inventory, progression, UI flows) tied cleanly into ScriptableObjects for easy tuning • Full PlayFab integration: login, cloud data, economy, statistics and real-time multiplayer where required • Third-party SDK hookups (analytics, in-app purchases) with a clean service locator pattern • Mobile optimization pass: batching, occlusion, LOD groups, addressables, on-demand resources and platform-specific quality tiers Deliverables 1. Unity project in source control, builds running on Android & iOS test devices 2. PlayFab title configured and linked, with sample user data flowing end-to-end 3. Technical documentation covering project structure, architecture decisions and deployment steps 4. Recorded walk-through (screen capture with voice) that shows the game booting, logging in, playing a short session and syncing progress to the cloud Acceptance criteria • Visual benchmark scenes hold 60 fps on a mid-range 3-year-old phone (one Android, one iPhone) • A new user can install, sign in, play, close the app, reinstall and recover data seamlessly • Code passes a static analysis sweep (default Unity Analyzer rules) with no critical issues With these milestones met, the base game will be ready for content expansion and soft-launch testing.

Skills required

This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.

Similar jobs

Other open projects with overlapping skills and budget type.

More Graphic Design jobs →