Stylized 3D Combat Character Animation
USD 10–30
About the project
I’m developing a fantasy sequence built around intense one-on-one duels and need a skilled 3D animator who can breathe life into two stylized heroes locked in combat. The project centres entirely on character animation—no environment work is required—so your eye for dynamic posing, timing, and weight is critical. Scope • Produce a clean, stylized animation pass for a full duel roughly 30–45 seconds long. • Characters and rigs will be supplied in FBX; you are free to work in Maya, Blender, or your preferred package, as long as the final animation is delivered in FBX with baked keyframes. • Movements should feel heroic and exaggerated rather than photoreal, with clear silhouettes and readable anticipation/follow-through. Think Kingdom Hearts or Arcane, not mocap-heavy realism. • The sequence must loop seamlessly so I can drop it straight into Unreal Engine. Acceptance Criteria • Smooth, weighty motion that sells impact. • No geometry clipping or broken rig constraints. • Clean keys—no unnecessary tangents or stepped frames. • Final file imports into Unreal 5 without errors. If you have existing stylized combat reels, send links when you bid so I can gauge fit quickly. Looking forward to seeing your flair for fantasy duels!
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.