Blender expert needed

hr INR 400–750

OpenListed onFreelancer.com
Hourly

About the project

I’m working on a short sequence that calls for a fully realized 3-D character brought to life in Blender. The task begins with character modeling—sculpting, retopology, UVs, and a clean, animation-ready topology—then moves straight into animation. Once the model is complete, I’ll need it rigged and skinned so that expressive body and facial motions are possible. From there, please create the core animation pass for the scene (walk cycle, gestures, and any secondary motion). I’ll handle final compositing, so feel free to work in either Eevee or Cycles; just keep the file organized with clearly named collections and non-destructive modifiers. Deliverables: • .blend file with the finished, rigged character • All textures packed or linked with a readable folder structure • Animation baked or left editable on keyframes (no lost constraints) • One playblast or viewport preview so I can review timing quickly Let me know up front if you prefer specific add-ons (Rigify, Auto-Rig Pro, etc.) so I can keep my pipeline compatible. I’m ready to get started as soon as you are and will be available for quick feedback rounds to keep things moving smoothly.

Skills required

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