Cinematic High-Poly Character Modeling
INR 1500–12500
About the project
I need a high-poly hero-level character model that will hold up in close-up, cinematic animation shots. The design is already sketched; what I’m missing is the detailed digital sculpt, clean production-ready topology, and polished textures that will let my animators jump straight into motion. Here’s exactly what I’m after: • A fully sculpted, high-resolution character (ZBrush or comparable) with realistic anatomical detail and expressive facial features • Retopology for smooth deformations in animation, delivered as a clean quad mesh • UVs laid out logically and without stretching • 4K PBR texture set (albedo, roughness, metalness, normal, displacement) that matches the concept art • Files supplied in both the native sculpt format and a universal format (FBX/OBJ) Acceptance criteria • No visible artefacts at 4K render resolution • Edge flow supports full-body and facial rigging tests I will run in Maya • Texture maps align perfectly to the UVs with no seams when viewed under a neutral HDRI light If you’ve shipped high-poly cinematic characters before and can turn around a clean, production-ready asset, let’s talk timeline and milestones.
Skills required
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