Unity Realistic 3D Character Animation

INR 1500–12500

OpenListed onFreelancer.com
Fixed

About the project

I need a fully-rigged, game-ready 3D character in a realistic style that drops straight into Unity without extra cleanup. The mesh, UVs and PBR textures should hold up under close camera work, so clean topology and efficient poly count are essential. Along with the model I’ll require a core animation set suitable for typical gameplay (idle, locomotion and a few basic actions). Please export the clip library as separate FBX files plus a Unity package with the Humanoid rig already mapped; I want to be able to plug the character into an Animator Controller and see it run immediately. If you use Blender, Maya, or 3ds Max for the rig and motion, no problem—just let me know the pipeline you prefer so I can replicate changes later. Accessories, shaders, and any source files you create should be included in the hand-off. Send a brief note describing your past realistic characters, the tools you’ll use, and how long delivery will take. I’m ready to start as soon as I find the right fit.

Skills required

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