Godot Physics Puzzle Profit-Share
USD 250–750
About the project
I’m building a new indie title in Godot and I want to bring a like-minded developer on board as a true partner. The game leans on a realistic visual style, so you should feel at home creating or integrating assets that look and behave believably inside a 3D environment. At its core the experience revolves around tight, physics-based puzzles—think objects that topple, swing, shatter, and react to player input in ways that feel intuitive yet surprising. Here’s what I need from you: • Prototype and iterate on physics interactions in Godot 4 using GDScript (C# experience is a plus but not required). • Keep the code clean, commented, and commit-ready so we can both jump in without stepping on each other’s toes. • Collaborate on level-building tools that let us block out new puzzle rooms quickly. • Communicate openly about mechanics, scope, and monetisation; we’ll be sharing both the workload and eventual profits, so clarity is key. I’ll provide design documents, reference videos, and any purchased asset packs. You’ll bring your Godot expertise, creative problem-solving, and a willingness to iterate until the puzzles feel just right. Once we have a polished vertical slice we’ll decide together how to split future milestones and revenue. If the idea of crafting satisfying, realistic physics puzzles in Godot excites you—and you’re comfortable with a profit-share arrangement rather than upfront payment—let’s talk and see if our visions align.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.