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Refine Existing 3D Humanoid Assets

SGD 30–250

closedListed onFreelancer.com
Fixed

About the project

I already have a full set of humanoid character files that were created for a game, but they still need a professional once-over before they can drop into engine. The core shapes, proportions, and reference textures are all there; what I need now is the clean-up that turns a “works in progress” folder into production-ready game assets. Here’s the scope in plain terms: • Retopology and geometry tidy-up so every loop deforms cleanly when animated and no stray vertices remain. • UVs laid out logically, with non-overlapping islands and room for future texture updates. • File delivered in the original package’s native format plus FBX, ready for import into Unity or Unreal. • Keep the poly count sensible for real-time (think current-gen PC/console specs) without sacrificing silhouette. If you can also run a quick rig integrity check—ensuring the existing skeleton still lines up, weights make sense, and blend-shapes (if present) haven’t broken—that will seal the deal. I’m happy to answer technical questions, supply sample animation clips, or share engine specs as soon as we connect. Looking forward to seeing these characters cleaned up and game-ready.

Skills required

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