Cartoon Human Character Rigging
INR 600–1500
About the project
I need a single cartoon-style human character created and fully rigged in Blender. The model should be clean, low-to-mid poly, with good topology for animation and an organized hierarchy so I can tweak it later if needed. Animation requirements • Core actions: walking, jumping and talking • Extra cycles: sad and happy facial expressions, sitting down, getting up, revolving/turning around, simple kicks, plus natural hand and leg idle movements Rig & controls • IK/FK switches on arms and legs • Facial rig or shape keys for lip-sync and the two emotions above • Easily editable controllers—nothing locked or hidden that would stop me from adding more poses later Variations Please include 4–5 interchangeable clothing sets (texture swaps are fine as long as they line up cleanly on the UVs). Deliverables • .blend file with all actions in the NLA editor • Exported FBX (mesh + rig + baked animations) • Texture/UV maps and any PSD or Substance files you used • A short turntable video or GIF so I can quickly preview the model and each motion cycle I will test the rig inside Blender 3.6, so compatibility with that version is important. Let me know roughly how many bones you expect to use and your estimated turnaround time, and feel free to share any similar work you have already done.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.