Edit 3D Character Animations

USD 250–750

OpenListed onFreelancer.com
Fixed

About the project

I have a set of existing 3D character sequences that now need professional polish. The models are already rigged; your task is to refine the motion so every gesture feels natural, weighty, and game-ready. What I expect: smooth key-frames, corrected foot-slides, cleaned intersections, and tight timing that brings the personality of each character to life. Final files should be supplied in the same format they arrive in (FBX or native scene) plus a play-blast for quick review. Animations must: • loop seamlessly where required • respect the original rig hierarchy • stay at the project frame rate without dropped frames If you have solid experience in 3D character animation—whether you work in Maya, Blender, 3ds Max, or MotionBuilder—this job will be straightforward. Please include a link to similar cleanup or retargeting work so I can gauge fit.

Skills required

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