Blender Dark Fantasy Elevator Animation -- 2
EUR 250–750
About the project
I’m building a short cinematic sequence in Blender that starts inside an elevator. The car shakes, the cables snap, and we plunge downward. When the doors finally part, the camera reveals a vast, realistic dark-fantasy realm: looming castle spires under brooding skies and, in the foreground, a lone warrior resting against a twisted tree with a sword across his knees. What I need from you • Model and texture the elevator cabin, shaft, and doors, then animate a convincing free-fall and abrupt stop. • Create the outside environment in a high-detail, realistic dark-fantasy style—castle, terrain, foliage, atmospheric lighting, and subtle VFX (sparks, dust, drifting fog). • Design and sculpt the warrior character and tree at matching detail, complete with PBR materials and rigged for a single idle pose. • Suggest the castle’s architectural look; I don’t have concrete references, so your creative guidance matters. Gothic, eldritch, or something wholly original—surprise me as long as it feels grounded in realism. Deliverables 1. Native .blend file with all assets, textures, and linked libraries clearly organized. 2. A 10–15 second 4 K playblast or viewport render showing timing, plus final rendered frames or a ProRes clip once approved. 3. Separate FBX/OBJ exports of key assets (elevator, castle, warrior) with packed textures. Acceptance criteria • Real-time viewport or playblast matches the storyboard beats: fall, jolt, door slide, reveal. • Castle and character exhibit crisp surface detail at mid-shot distance (no low-res shortcuts). • Scene is lit and composited so the warrior’s silhouette reads clearly against the environment. Blender 3.4+ and a physically-based workflow are preferred; feel free to use Geometry Nodes, Eevee or Cycles as you see fit. I’m ready to begin as soon as I see a quick block-out.
Skills required
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