3D Centaur Warrior for Anime-MMORPG

EUR 30–250

OpenListed onFreelancer.com
Fixed

About the project

Hello! We're looking for a talented 3D artist experienced in modeling, texturing, rigging, and animation to create a fully game-ready Centaur Warrior for Lunia, an anime-style action MMORPG. The centaur will be a new enemy in a forest-themed stage we're developing. We want the design to fit naturally into Lunia's original art style while giving the artist some creative freedom. We're commissioning one complete centaur model, not multiple variations. Character Design We're looking for a centaur belonging to an ancient forest tribe protecting a sacred woodland sanctuary. Some general ideas for the design: - Horse-like lower body with a humanoid upper body. - Stylized, slightly cartoonish fantasy appearance. - Forest-themed armor and accessories. - A spear or polearm as its primary weapon. - A recognizable silhouette suitable for an isometric action RPG. - A design that feels consistent with Lunia's existing monsters. We're open to the artist's creative interpretation and would love to see their ideas! Before beginning the full 3D model, we'd like the artist to provide an initial concept sketch or rough 3D mockup for approval. This doesn't need to be highly detailed; it's simply to establish the character's appearance and proportions before proceeding. This initial design phase will be included in the paid commission. Modeling & Texturing The artist will be responsible for: - Creating the complete low-poly centaur, including armor, weapon, and accessories. - Proper UV mapping and unwrapping. - Creating a fully hand-painted texture matching Lunia's original art style. - Keeping the design optimized for real-time gameplay. - Ensuring the model looks good from an isometric camera perspective. Texture requirements: - One 512×512 PNG texture (maximum). - One opaque material. - Hand-painted colors, details, and shading. - No normal maps, roughness maps, or transparency required. Required Animations The centaur must be fully rigged and animated. Movement - Idle / Stand - Walk - Run / Gallop Combat - Forward spear thrust. - Wide horizontal spear sweep. - Heavy overhead spear strike. - Rush / Charge. - Charge impact. - Rear kick. - Stomp. - Battle cry / taunt. Damage & Reactions - Hit reaction. - Knockdown animations. - Airborne / knockdown transitions. - Getting up. - Defeat animations. The animations should feel responsive and suit Lunia's fast-paced action combat. Attacks should have clear wind-ups, impactful movements, and appropriate recovery animations. Animation Naming & Compatibility The game requires the following animation clips: Stand, Run, HitFront, DownStart, DownAir, DownEnd, DownFinish, HitDown, Rise, Faint All animation names must use the prefix CentaurWarrior_. For example: CentaurWarrior_Stand CentaurWarrior_Run CentaurWarrior_HitFront CentaurWarrior_Atk01 CentaurWarrior_Atk02 Additional attacks should follow the same naming convention. Animation requirements: - 30 FPS. - Stand, Walk, and Run must loop seamlessly. - All movement animations must play in place. - The game engine handles character movement. - All animations must be included in the exported .glb. Technical Requirements We've analyzed existing Lunia monster models to establish the appropriate specifications. Component Requirement Triangle count Target 2,000–2,400 Maximum triangles 3,000, including weapons and armor Texture resolution 512×512 PNG maximum Materials One opaque material Mesh Preferably one combined mesh Rig Approximately 60–90 bones Maximum bones 100 Bone influences Maximum 4 per vertex Root bone Must be named Base Animation FPS 30 Movement In-place animations Orientation Y-up, facing −Z Model positioning Feet at Y = 0 Game engine Godot Please begin your proposal with the words “Godot low-poly character” so I know you have read the complete brief. Reference Models We can provide existing Lunia models to help the artist understand the game's visual style, proportions, rigging, and animation requirements. These include: - Jungle Wolf: Four-legged rigging, movement, and animation reference. - Rebel Knight: Humanoid proportions, weapon bones, and combat animations. - Sacred Deer: Hoofed anatomy and proportions. The Jungle Wolf includes a complete set of movement and combat animations and can serve as the primary technical reference. Required Deliverables 1. Blender Project (.blend) - Complete 3D model. - UV mapping and textures. - Fully functional skeleton and rig. - All requested animations. 2. Game-Ready Model (.glb) - Complete model and skeleton. - Embedded texture. - All animations correctly named. - Compatible with our Godot import pipeline. 3. Texture (.png) - Original hand-painted texture. - Maximum resolution of 512×512. All source files must be included in the final delivery. Project Milestones We'd prefer to divide the commission into three milestones. Milestone 1 – Character Design - Initial concept sketch or rough 3D mockup. - Review and approval of the design. Milestone 2 – Modeling, Texturing & Rigging - Completed low-poly model. - UV mapping and hand-painted textures. - Complete skeleton and rig. - Stand, Walk, and Run animations. - Initial .glb export for testing in Godot. Milestone 3 – Combat Animations & Final Delivery - All combat and special attack animations. - Hit reactions, knockdown, and recovery animations. - Final .blend, .glb, and .png files. - Corrections needed to ensure compatibility with the game. Interested? Please send me a DM with: - Your portfolio, preferably featuring stylized fantasy creatures. - Experience with quadruped rigging and animation. - Experience creating hand-painted textures. - Experience with Blender and game-ready .glb exports. - Your estimated price for the complete project. - Estimated delivery time. - Whether you're comfortable creating an initial concept sketch or rough 3D mockup. We're looking for someone who can handle the entire process, from initial character design to a fully animated, textured, game-ready monster.

Skills required

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