"LAST CITY" Multiplayer Survival Game Development
USD 10–30
About the project
Description Game idea: "LAST CITY" A multiplayer game where the entire city is slowly being destroyed, and players have to survive while completing objectives. The gameplay You spawn in a giant city with 20–30 players. Every few minutes, the situation gets worse: Tornado hits the city Flood starts rising Military evacuation begins Buildings catch fire Power goes out Meteor strikes Strange creatures appear But here's the twist... Players have to work together Players need to find: Batteries Fuel Medical supplies Keys Radio parts Tools Then they need to complete objectives like: Repair the radio tower Find 3 fuel tanks Reach the evacuation helicopter But there's only one helicopter. So players have to decide whether to help everyone or leave other players behind. Progression After each round you earn Survival Coins. Use them to unlock: Outfits Backpacks Flashlights Safehouse decorations Emotes Spawn effects You could also have rare items that players want to collect. Version 1 One city 10 players 3 disasters One evacuation objective Requirements Developer requirements — LAST CITY Roblox Scripter — MOST IMPORTANT Must have: Strong Luau/Lua knowledge At least 1–2 years of Roblox scripting experience Experience with multiplayer games Can create round/game systems Can create disaster systems Can make working DataStores for saving player progress Can create shops and gamepasses Can make leaderboards/currency systems Can optimize scripts so the game doesn't lag Has previous Roblox games/projects to show Can communicate regularly Experience with RemoteEvents, ModuleScripts and client/server security Roblox Builder Must have: Strong Roblox Studio building skills Can create an interesting city environment Good at realistic/modern buildings Knows how to optimize maps Can make buildings, roads, interiors and props Has a portfolio of previous builds Experience with Blender is a bonus UI Designer Must have: Can create clean Roblox UI Menus Inventory Shop Currency display Round/event notifications Buttons and icons Experience with Figma/Photoshop is a bonus Animator — optional initially Character animations Monster animations Emotes Disaster animations Smooth and polished movement Requirements for EVERY developer I'd put these in your hiring post: IMPORTANT • Must have a portfolio • Must show previous Roblox work • No stolen/copied assets • Must communicate clearly • Must meet agreed deadlines • Must be willing to work with milestones • Must explain their pricing before starting • Must not ask for the entire payment upfront • Must agree that the game and custom work belong to the game owner according to the written agreement
Skills required
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