Realistic Game-Ready 3D Character Model
hr USD 15–25
About the project
I will send you full-body turnaround sheets and a clear poly/texture budget so you can build the character exactly as envisioned. The style is firmly realistic, and I need the final asset to sit comfortably at a medium-poly density with crisp 2 K PBR texture sets. The character must feature expressive facial topology, bespoke clothing details, and the accessories already sketched in the concept art. Please keep the geometry clean and animation-friendly—no ngons, evenly distributed quads, and logical edge loops for deformation. Once the sculpt is approved, retopo, unwrap, and bake the maps (albedo, normal, roughness, metallic, AO). A facial rig (blend-shapes or joint-based) alongside a standard body rig is required so I can drop the mesh straight into my animation pipeline. Before hand-off, run a quick import test in either Unity or Unreal to confirm materials, rig, and LODs all behave as expected. Deliverables • FBX of the final game-ready mesh plus LODs • Complete 2 K texture set (packed where appropriate) • Unity or Unreal test scene/screenshot proving successful import • Source files for rig and any custom controllers If everything checks out in-engine—no shading breaks, no weighting anomalies, and animation plays correctly—we’re done. Looking forward to seeing the character come to life!
Skills required
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