Realistic AR-Ready Character Rig

INR 1500–12500

OpenListed onFreelancer.com
Fixed

About the project

I need a fully realised, realistic 3D character that is ready for a real-time VR/AR experience. I will supply detailed reference sheets and turnarounds; your job is to translate them into a clean production-ready model, skin it, and set up the full ARKit blendshape library (all 52 facial shapes) so the face tracks flawlessly on iOS devices. Topology must be optimised for real-time performance without sacrificing the high-fidelity look my project demands. Please weight the rig for natural body deformation, include expressive eye & lip controls, and name the blendshapes exactly as Apple documents them so they integrate straight into Unity and Unreal. Key deliverables • One realistic, game-res character model in FBX (plus native file: Maya, Blender or equivalent) • Full body rig + 52 ARKit-compatible facial blendshapes, tested and functional • Texture maps (base-colour, roughness, normal, metal/ORM as needed) in 4K PNG or TIFF Acceptance criteria • Imports into Unity URP with no missing bones or shape keys • ARKit Face Tracking demo scene shows correct movement on every blendshape slider • Final file meets the style and proportions shown in my reference art If you are comfortable with real-time shading, PBR texturing, and meticulous facial rigging, I’d love to see examples of previous ARKit-based work alongside your proposal.

Skills required

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