3D Environment Artist Needed – 50 Realistic Erbil, Iraq Buildings for a Mobile FPS/TPS Battle Royale Game (Unity 6)

USD 500–1500

OpenListed onFreelancer.com
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About the project

# 50 Realistic Erbil/Iraq Buildings + Modular Asset Kit – Unity 6 Mobile FPS/TPS Game **Project:** 3D Environment Art / Game-Ready Buildings **Engine:** Unity 6 URP **Platforms:** Android & iOS **Genre:** Online Multiplayer Battle Royale (FPS/TPS) **Scope:** 50 buildings + reusable modular building components ## 1. Project Overview I am developing a realistic multiplayer Battle Royale game for mobile devices. I need a skilled, reasonably priced 3D Environment Artist or small team to create **50 different, realistic, fully explorable buildings inspired by Erbil, Kurdistan Region, Iraq**. The buildings must reflect authentic local architecture, including residential neighborhoods, shops, apartments, unfinished structures, and war-damaged buildings. Artists must research real Erbil/Iraqi architecture using suitable photographic references. I will also provide AI-generated concept images showing my preferred visual style. The models must be original, commercially usable, and optimized for Unity 6 URP. Do not copy models, textures, or recognizable building designs from PUBG or other games. ## 2. Required Buildings – 50 Total Suggested distribution: - 15 single-story houses - 15 two-story houses - 8 three-story residential buildings/apartments - 7 local shops and mixed-use commercial buildings - 5 abandoned, unfinished, or partially destroyed buildings The distribution may be adjusted after discussion. Buildings should vary in size, layout, architecture, color, roof design, window placement, entrances, stairs, and damage patterns. I do not want 50 identical buildings with only different colors 3. Authentic Architecture & Appearance Buildings should resemble realistic older and modern neighborhoods of Erbil and surrounding Iraqi urban areas. Examples of architectural features: - Beige, sandy, gray, cream, and faded painted concrete - Old plaster, exposed bricks, and cement walls - Flat roofs with concrete parapets - Traditional Iraqi metal gates and doors - Window frames, security grilles, and balconies - External and internal staircases - Small courtyards and boundary walls - Local shops with shutters and storefronts - Unfinished construction and exposed concrete - Realistic proportions and regional architectural details Avoid repeating the same rooftop accessories, water tanks, or decorations on every building. The overall style must be realistic, dusty, aged, and suitable for a believable urban combat environment. 4. War Damage & Weathering Buildings should include different levels of aging and damage: - Cracked and peeling plaster - Faded paint and dirty walls - Exposed bricks and concrete - Broken windows and damaged doors - Bullet marks and chipped surfaces - Damaged corners and wall sections - Rubble and broken masonry - Abandoned and unfinished interiors - Dust, stains, and weathering Some buildings should be relatively intact, others heavily aged, and selected buildings partially destroyed. Large holes, broken walls, collapsed sections, and structural damage must use actual 3D geometry where needed, not only flat textures 5. Fully Explorable FPS/TPS Buildings These assets are for a real playable shooter game, not architectural visualization. Players must be able to: - Enter buildings and move between rooms - Open and close designated doors - Walk through hallways and doorways - Use internal and external staircases - Access upper floors and suitable rooftops - Look and shoot through open windows - Use walls, windows, and corners as cover - Fight inside and outside buildings Requirements: - Playable interior layouts - Correct human-scale dimensions - Proper door, window, stair, and corridor sizes - Real window and doorway openings - Separate meshes for functional doors - Correct door pivots for animation - Appropriate geometry for FPS/TPS cameras - Suitable collision meshes Some windows should be open, some closed, and others broken. Windows do not all need to be animated. Doors should be prepared for opening/closing functionality. Please specify whether Unity interaction scripts and animations are included in your quote. 6. PBR Textures & Materials Realistic textures are essential. I want the same quality of aging, cracking, and weathering shown in my reference images. Required material types include: - Aged concrete and cement - Cracked and peeling plaster - Exposed brick and stone - Dirty and faded painted walls - Rusted metal - Worn wood - Glass and damaged window materials - Concrete floors and stairs - Dusty rooftops - Rubble and broken masonry Use a PBR workflow with appropriate maps: - Base Color / Albedo - Normal - Metallic - Roughness or Smoothness - Ambient Occlusion - Opacity where required Use reusable tileable textures, trim sheets, and texture atlases where practical. Choose texture resolutions based on mobile performance and asset importance. Do not use unnecessarily large textures for every object. 7. Mobile Game Optimization The game is developed with Unity 6 URP for Android and iOS. Assets must be optimized for real-time multiplayer FPS/TPS gameplay. Requirements: - Efficient triangle counts - Clean geometry and topology - Proper UV mapping - Consistent real-world scale - Correct normals and orientation - Optimized materials and draw calls - LOD0/LOD1/LOD2 where appropriate - Simplified collision meshes - Reusable modular architecture - Sensible mesh separation for culling - Efficient texture memory usage - No unnecessary hidden geometry Please propose realistic triangle and texture budgets for each building category. The game targets approximately 30–60 FPS on supported mobile devices. Asset optimization is required, but overall FPS depends on the complete game and hardware. 8. IMPORTANT – Modular Building Parts **I require BOTH 50 completed buildings AND the separate reusable modular components used to construct them Please provide individual, editable assets such as: - Exterior and interior wall sections - Straight walls, corners, and damaged wall variations - Floors, ceilings, and roof sections - Rooftop parapets - Doors and doorframes - Windows, frames, and grilles - Internal and external stairs - Balconies and railings - Columns and structural elements - Shopfronts and shutters - Broken walls and damaged corners - Rubble and architectural details The modular kit must allow me or another developer to construct additional buildings in the future. Important: 1. Do not merge all buildings into one mesh. 2. Each completed building must be a separate organized asset/prefab. 3. Reusable components must also be supplied separately. 4. Functional doors must have correct pivots. 5. All modular pieces must use consistent dimensions and snapping alignment. 6. Shared materials should be reused efficiently. 7. The system must support future map expansion. 8. Buildings must remain visually varied despite modular construction. I want to create more buildings and neighborhoods without commissioning every structure from scratch. 9. Required File Delivery Please deliver: - 50 completed building models - Explorable interiors and accessible floors - Suitable rooftop access - Separate functional door objects - Reusable modular building kit - Original editable Blender (.blend) source files - FBX exports - PBR textures and materials - Proper UV maps - LOD meshes where appropriate - Simplified collision meshes - Unity 6 URP-compatible prefabs - Organized project folders - A Unity demonstration scene - Basic documentation explaining modular assembly Suggested folder structure: Buildings / Modular_Parts / Materials / Textures / LODs / Collisions / Prefabs / Demo_Scene All assets must be suitable for commercial game development. Please disclose third-party assets and their licenses. The agreement must clearly grant the necessary commercial usage and modification rights. 10. Quality Control & Milestones Before ordering all 50 buildings, I want to begin with a **paid test building The test should be a complete two-story Erbil-style combat house featuring: - Realistic exterior - Fully explorable interior - Accessible upper floor and rooftop - Functional door-ready meshes - Proper windows and staircases - Realistic damaged/aged PBR textures - Optimized game-ready geometry - Blender and FBX source files - Unity-compatible materials/prefab After approving the test, we will proceed with the remaining buildings in milestones. Each milestone should include previews, files, and revisions before final approval. 11. Future Full Map Development This is the first stage of a larger Battle Royale game. if the quality, price, communication, and delivery meet my expectations, I may hire the same artist/team to develop the entire game map Future work may include: - Complete Erbil-inspired urban districts - Roads, intersections, and alleys - Additional houses, apartments, and shops - Industrial areas and warehouses - Courtyards, walls, and fences - Terrain and environmental props - Damaged neighborhoods - Full Unity map assembly - Mobile environment optimization I am interested in long-term collaboration. 12. Information Required From Applicants Please include: 1. Portfolio showing realistic game-ready buildings. 2. Blender and Unity URP experience. 3. Experience optimizing assets for mobile games. 4. Confirmation that interiors will be fully explorable. 5. Total fixed-price estimate for all 50 buildings and modular components. 6. Price for the first paid test building. 7. Estimated delivery schedule and milestones. 8. Confirmation that .blend, FBX, PBR textures, LODs, colliders, and Unity prefabs are included. 9. Confirmation of commercial rights and source file delivery. 10. Whether you can develop the complete map later. Please quote for the full scope, not just exterior models I am looking for a reliable artist or small team offering realistic quality, efficient modular production, and reasonable pricing. Reference images will be provided.

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