Unity Developer for 3D Sci-Fi Endless Runner
CAD 250–750
About the project
Senior Unity Developer Needed – 3D Sci-Fi Endless Runner (Long-Term Project) Project Overview We’re seeking an experienced Unity developer to build a premium-quality 3D sci-fi endless runner for PC (Steam) and iOS. The project is divided into multiple milestones, with each milestone delivering a complete, playable version of the game along with the full Unity source project and C# source code. This is a long-term project focused on creating a scalable architecture that can support years of future content updates. The successful developer will receive priority for all future milestones. Tech Stack * Unity (Latest LTS) * C# * URP * Windows / Steam * iOS * Architecture ready for future Android support Core Gameplay Players pilot a futuristic UFO through an endless cyberpunk world, avoiding obstacles, defeating enemies with cooldown-based abilities, collecting currency, completing objectives, and progressing through increasingly difficult stages. Gameplay Loop: Fly → Dodge → Fight → Collect → Upgrade → Reach Portal → Boss Battle → Next Stage → Repeat Core Systems * Infinite procedural level generation * Dynamic difficulty scaling * Stage progression * Unique boss encounters * Skill system * RPG progression * Save system * Currency & upgrades * Unlockable UFOs & cosmetics * Missions & achievements * Expandable content framework Technical Requirements * Production-quality C# * Modular architecture * ScriptableObject-driven systems * Event-driven design * Object Pooling * Addressables * Optimized for PC & mobile * Stable 60 FPS * Clean, documented code * Easy to expand without major refactoring Deliverables (Per Milestone) Each completed milestone must include: * Fully playable game build * Complete Unity project * Full C# source code * Organized project structure * Documentation * Prefabs & scenes * Any systems completed during that milestone * Ownership transferred upon payment Milestone Structure The project is intentionally divided into multiple milestones. Each milestone represents a functional game update rather than isolated features. Examples include: * Core gameplay foundation * Procedural generation * Combat & enemy systems * Boss framework * Progression & upgrades * UI & player systems * Polish & optimization * Final release preparation Every milestone must remain fully playable and buildable. Ideal Freelancer Looking for someone with experience in: * Unity & C# * Procedural generation * Endless runners or roguelites * Mobile optimization * Steam deployment * iOS deployment * Object Pooling * Addressables * Software architecture * Building scalable, maintainable game systems Please include examples of previous Unity gameplay programming or shipped titles. Long-Term Opportunity This is the first phase of a much larger game. Developers who consistently deliver high-quality work will be invited to continue on future milestones involving additional stages, bosses, gameplay systems, online features, and post-launch content.
Skills required
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