Medium-Detail Face Modeling

INR 600–700

OpenListed onFreelancer.com
Fixed

About the project

I need a skilled ZBrush artist to sculpt a realistic human face, but I’m stopping short of extreme micro-detail. Think believable anatomy, balanced proportions, and clear secondary forms—eyes, nose, lips, ears, subtle folds—yet no pore-level or extreme skin displacement work. The goal is a clean, production-ready model that can move into look-dev or rigging without heavy cleanup. Please work natively in ZBrush; I’ll require the ZTL plus an exported OBJ (or FBX if easier) with clean subdivision levels. I’ll provide reference photos and profile sketches as soon as we begin. If you need anything else—extra angles, turntables, topology specs—just let me know so we can lock down requirements before you start sculpting.

Skills required

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