Private BeamNG RS3 Mod Creation

EUR 30–250

OpenListed onFreelancer.com
Fixed

About the project

I need a private Audi RS3 mod for BeamNG I need a partner who can take the project from raw reference photos to an in-game, fully drivable car. The 3D model still has to be created and I’m aiming for a medium-detail asset that strikes a good balance between looks and performance, so efficient topology matters just as much as clean shading and accurate proportions. On the audio side, I have very specific expectations for the DAZA 5-cylinder sound profile. I can bring original recordings but im not sure if they enough, but I’ll rely on you to process, loop and implement them so the rev range, off-throttle burbles and pops feel authentic inside BeamNG. If additional samples or layering tricks are required, I’m open to suggestions to get the most convincing result. Core tasks will include JBeam structuring, drivetrain and suspension tuning, LUA scripting for custom features, and tight integration of the engine audio. Everything has to load without errors in the latest public BeamNG build and behave predictably with FFB and damage simulation. Key deliverables • Medium-detail RS3 exterior + interior model, UV-mapped and textured • Optimised JBeam with realistic weight distribution and crash behaviour • LUA scripts for drivetrain logic and any extra functions we decide on • Implemented DAZA engine sound set across the full RPM range, inside and out • One test version and a final, bug-free release file - small animations for door opening and hood, trunk not necessary. I’ll provide reference imagery, vehicle specs, the audio recordings and quick feedback throughout the build. If you’re comfortable combining modelling, texturing, JBeam and LUA into a cohesive BeamNG package, let’s talk timeline and milestones.

Skills required

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