Medium-Poly Game Asset Modeling
hr USD 15–25
About the project
I’m seeking a skilled 3D artist to create a medium-poly game asset for my upcoming project. The model will be used directly in-game, so it needs clean topology, efficient UVs, and textures that balance visual quality with performance. Scope • Build a single medium-poly 3D model from my reference sketches or verbal brief. • Optimize mesh density for real-time engines while preserving key silhouette and detail. • Unwrap UVs logically and deliver PBR-ready textures (albedo, normal, roughness, metallic). • Provide the finished asset in a common engine-friendly format such as FBX or OBJ. I’ll share reference images, size limits, and any style guides once we start. Please let me know your preferred software pipeline and include a few relevant portfolio links showcasing medium-poly work for games.
Skills required
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