Cold War Bunker Menu Scene

EUR 30–250

OpenListed onFreelancer.com
Fixed

About the project

I need a grimy, Cold-War–era bunker environment to serve as the backdrop for my RTS main menu. Picture a dim concrete shelter reinforced with cold steel beams, a battered metal table in the centre, and a chunky CRT monitor perched on top. The UI will be rendered directly on that screen, so the monitor must come as a separate mesh with a clean UV dedicated to the display area. Level of detail: moderate—enough essential props and storytelling grunge to sell the setting without driving the polycount sky-high. Primary materials should read as raw concrete and worn steel; any wood, paper, or loose cables can stay minimal. Timeline is tight but manageable: I’d like to test-drive a first pass within a couple of weeks and have the final, polished version delivered inside one month. Deliverables: • One game-ready 3D scene file (FBX, GLB, or Unreal/Unity package) that includes the bunker shell, table, and CRT monitor as separate objects • PBR texture sets (albedo, metallic/roughness, normal, AO) at 4 K or 2 K, clearly labelled • Reference lighting setup baked or included for atmosphere preview • Source files (Blender, Maya, Substance, etc.) so I can tweak if needed later Acceptance criteria: all meshes unbroken and UV-unwrapped, textures load without missing links, and the monitor’s screen face is isolated and named “Screen” for easy material swap. If this sounds like your kind of project, let’s talk and lock in the pipeline right away.

Skills required

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