Blender Weight Paint Fix

INR 600–1000

OpenListed onFreelancer.com
Fixed

About the project

I have already rigged my cartoon character with Rigify, but a few vertices still refuse to follow the bones correctly. The problem only shows up in certain poses, so the mesh looks perfect in one frame and then suddenly collapses when the lips move so main issue arear is mouth. I need an experienced Blender weight-painting artist to jump in, diagnose those misbehaving vertex groups, and tidy them up so every pose from my action library deforms cleanly. You will receive the current .blend file with the Rigify rig, the action clips where the flaws are obvious, and a short list of poses that break most noticeably. Please smooth, re-assign, or completely repaint the weights—whatever gives me crisp, consistent deformations while keeping the rig hierarchy intact. Deliverable: the updated .blend with corrected weight paints, clearly named vertex groups, and no visible distortions when cycling through the supplied poses. A quick screen-capture or playblast showing the fixed motions would be great for confirmation. If additional corrective shape keys seem necessary, let me know before adding them. I work in Blender 5.0 so make sure the file remains compatible. Looking forward to seeing my character finally animate without surprises.

Skills required

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