3D Game Character Modeling & Animation

hr INR 155–156

OpenListed onFreelancer.com
Hourly

About the project

I need an experienced 3D artist who can take a character concept and turn it into a fully-realised, engine-ready game asset. The work is strictly 3D modeling and animation, aimed at a video game release, and the asset in question is a playable character. Here’s what I’m after: • High-quality topology suitable for real-time rendering • Clean UVs and texture maps (albedo, normal, roughness, metallic) • A production-ready rig that supports fluid motion and facial expressions • A concise animation set: idle, run, jump, basic combat loop • Export in a format that drops straight into Unreal or Unity without extra fixes You’re free to use your preferred pipeline—Blender, Maya, ZBrush, 3ds Max, Substance Painter—as long as the final files import cleanly and the scale matches common engine defaults. I’ll review progress in hourly milestones, so clear, ongoing communication is essential. If you have portfolio pieces that show real-time characters in action, send them over; that will help us hit the ground running.

Skills required

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