Cartoon Character Animation UE5

EUR 250–750

OpenListed onFreelancer.com
Fixed

About the project

I’m building a game in Unreal Engine 5 and need a skilled animator to bring my characters to life in a playful, cartoonish style. You’ll take the rigged models I provide (FBX or UE-compatible) and create fluid, expressive motion cycles—idle, walk, run, jump, and two or three signature actions unique to each character. Everything must import cleanly into Unreal Engine 5, using either native Sequencer workflows or Animation Blueprints so I can drop the clips straight into my state machine without extra retargeting. Please keep key counts efficient, avoid foot-sliding, and test in-engine so root motion feels right at game speed. Deliverables • 1× UE5 project or .uasset pack containing polished animation clips • Source files (Maya/Blender/etc.) with clean, editable keyframes • Quick viewport previews or Play-in-Editor captures for sign-off If you thrive on stylised exaggeration while respecting gameplay constraints, I’d love to see a short reel or sample set that shows exactly that.

Skills required

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