Realistic Monster Character Model
hr USD 8–15
About the project
I have a full turnaround sheet for a metallic-skinned creature that needs to become a drop-in, game-ready asset. The look is realistic, so I’m expecting believable muscle forms, true-to-life material breakup, and detail that will hold up to close-ups as well as silhouette reads from a distance. You will receive: • Front, side, and back concept views • A firm poly and texture budget • My preferred shader setup for quick validation inside Unity or Unreal What I need from you is a cleanly built model with animation-friendly topology, a single, non-overlapping UV layout, and PBR texture sets that capture the hard, brushed-metal surface of the creature’s armour-like skin. Substance Painter, ZBrush, Maya/Blender, and Marmoset are all fine as long as the final package imports without errors. Please supply LODs (at least three), an FK/IK ready skeleton, and export the entire asset as FBX. Before handing it over, drop it into either engine for a sanity check so I can hit “import” and see the mesh, materials, and rig behaving as expected. Deliverables: • Main mesh + three LODs (FBX) • Rigged skeleton compatible with Humanoid or custom Unreal setup • 4K PBR texture sets (BaseColor, Metallic, Roughness, Normal, AO) • Unity or Unreal import screenshots / short clip proving everything hooks up If this scope feels clear and the realistic metallic monster excites you, let’s get started—I’m ready to share the files right away.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.