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Blender-to-Roblox Map Conversion

USD 10–30

expiredListed onFreelancer.com
Fixed

About the project

I already have a complete map blocked out in Blender and I now need it running inside Roblox Studio as a fully playable parkour experience. Your task is to take my Blender file (I can supply it as .blend or .fbx), import it cleanly into Roblox Studio, and prepare everything so that players can jump straight into gameplay. The map’s purpose is pure gameplay rather than a static showcase, so correct collision, snapping, and scale are critical. Once the geometry is in Studio I need you to: • preserve or recreate materials, lighting cues, and part grouping so the file stays tidy • script and wire up moving platforms plus any other parkour-style obstacles already modelled • add functional traps and hazards (think kill-bricks, spike sweeps, lava floors) that reset the player or deduct health • make sure the course can be completed from the default spawn without unintended shortcuts • optimise part count and physics so the place runs smoothly on low-end devices Deliverables 1. A .rbxl file with the entire map, organised in a clear hierarchy 2. All Lua scripts controlling movement, traps, and simple UI feedback (if used) neatly commented 3. A short read-me explaining where key assets and scripts live and how to adjust speeds or damage values 4. Proof-of-play video or screenshots showing a full run-through with no collision issues I’m on Roblox Studio 2023+; please stick to built-in constraints (no external plugins required for the final product). If you have previous parkour map examples or optimisation tricks, feel free to mention them—smooth frame-rate and tight collision are my main priorities.

Skills required

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