Playable 3D Game Characters

CAD 10–30

OpenListed onFreelancer.com
Fixed

About the project

Creating a set of modern, game-ready 3D models is the next milestone for my project. The main focus is on fully playable characters, optimised for real-time engines. Clean topology, balanced poly-counts and an animator-friendly rig are all critical because these assets will be dropped straight into Unity and Unreal for testing. A sleek, moderne 3D logo that matches the game’s visual language is also part of the brief; it will appear on the start screen and in promotional material, so crisp edges, readable silhouettes and subtle animation are welcome. Deliverables • 2–3 rigged, skinned playable characters (FBX + native file) • PBR texture sets (Albedo, Normal, Roughness, Metallic, AO) at 2-4 K • One modern 3D logo (FBX/OBJ + high-res still) • Preview renders or turntables for quick review Acceptance criteria • Models import without errors into Unity 2021 LTS and Unreal 5. • Character rigs support basic locomotion, jump and idle cycles. • Poly-budget stays within 20–30 K quads per character while keeping silhouette crisp. • Logo maintains legibility at 256 px height. Feel free to work in Blender, Maya, 3ds Max or the package you prefer—as long as the exported assets hit the targets above, the toolchain is flexible. I’m ready to share concept art and reference boards as soon as we kick off.

Skills required

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