Realistic VR Game Art
CAD 750–1500
About the project
I’m building a fully-immersive VR title and need a visual artist who can give the project a photoreal look from top to bottom. The focus is on three areas: • Background visualizations – expansive, high-resolution environments that feel alive when viewed through a headset. • Character design – believable human and non-human models, rigged and textured for dynamic interaction. • UI elements – intuitive in-world menus and HUD components that fit seamlessly into the scene without breaking immersion. You’ll be taking concepts from mood boards and rough sketches through to final, engine-ready assets. If you’re comfortable optimising for VR performance (poly counts, draw calls, light baking) in engines such as Unity or Unreal, even better. Please share links to similar realistic VR work, outline the tools you prefer (e.g., Blender, Maya, Substance Painter, Photoshop), and note any experience with version control pipelines like Git or Perforce. Deliverables should arrive in organised project folders with clear naming conventions so my dev team can drop them straight into the build. I’m ready to start as soon as I find the right fit and can provide technical specs, asset lists, and reference footage on day one.
Skills required
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